Cloud gaming is a type of online gaming that plays video games on remote servers and streams them directly to the user device. It is different from traditional gaming devices in that the game is played locally on the user’s video game, pc or mobile device. Cloud gaming platforms work similarly to remote desktop and video-on-demand services; Games are stored and executed remotely on provider-dedicated hardware and transmitted as video to the player device. The client manages the software player input, redirects it to the server, and executes it. Some cloud gaming services allow users to download and install games normally.
Cloud gaming is profitable because it eliminates the need to purchase expensive computer hardware or install games directly on the local game system. Some services may provide additional features to allow spectators to join the play session and gain temporary control over the game.
Cloud gaming requires significant services, including high-bandwidth Internet connections, for users to run data centres and games. The network infrastructure needed to make cloud gaming viable has, for many years, been unavailable to most geographical areas or accessible to consumer markets because they rely on high-quality streaming video, the ability to use the service regularly.
Early attempts and Recent advances in Cloud gaming
The first approach to cloud gaming technology was the startup G-Cluster, which introduced its product 2000 E3, released in 2003. G-Cluster introduced PC games in its early model in 2005. It operates on video-on-demand service providers’ set-top box manufacturers. By 2010, due to market changes, G-Cluster changed its design to work with a larger server manufacturer to deliver its games to network operators and directly to customers.
Nvidia originally intended in May 2012 to play the game in partnership with Gaikai, using its cloud gaming service, Nvidia Grid, as a hardware combination of its graphics processing units and software. It is based on the Nvidia grid to provide game streaming to its customers.
Many cloud gaming providers use GPUs dedicated to every person who plays the game. It leads to better performance. With better GPU resource scheduling algorithms, the game runs someone else’s game simultaneously if it does not fully utilize that GPU.